Voxilius becomes Low Poly


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It’s been a while. I took an extended break from development to get schooling set up and be with friends. About a month or two ago I started working on the project again.

After a lot of contemplation and weighing the pros and cons of switching the theme of the game, I decided it was well worth it to go from a Voxel style to a Low Poly style. It increases performance by an incredible amount, and it is much easier for me to work with in both the long and short run.

The picture you see is how the game looks currently (Trees and other flora to be added soon, I’ve already done the trees!). There are also biomes implemented now (Not all biomes are shown here, I might go into more detail later).

Note that the zoom of the map is very far out, and that actual gameplay will take place at a fairly smaller scale. The maps in the bottom right are heatmaps, moisture maps, and a currently broken minimap.

Note that I’m not aiming for an entirely earth-like planet. The planets are far too small for this to make sense, and I’m sure many people would prefer variety instead. The heatmaps vary between a few different types currently, while the moisture map is pretty random on its own.

Next on the list is rivers and some assets. Future plans involve alien-like (non-earth-like) planet types, actually spawning trees, flora, and many other resources. The game name may also be reworked.